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Excellent remake, exactly in art style and mood I dreamed about original Sentinel. Just there is few fundamental issues. First is you can stuck Sentinel rotation by placing synthoid in way that he can see just head and not square and move to another synthoid, leave former behind. Than Sentinel stops it's rotation and looks on empty shell synthoid you left indefinitely. In original game if he can't absorb empty shell synthoid, he will ignore it and rotate normaly. 

Same happens when Sentinel sees just player's head is unable to place meanie, he will continue rotate normally.

Second is about meanies. They do not work at all (no teleportation even it can see my sqare clrearly), and original game mechanic is if meanie cannot see square with player, after full revolution it change into tree and Sentinel will resume rotation normaly.

Last issue is random crashing when returning to main menu or restarting level.

This is a fantastic remake of Sentinel. Very faithful to the BBC Micro version I played. The only thing I would quibble about is that in the original, The Sentinel does not start rotating until you start absorbing or expending energy, so it gives you a chance to view your surroundings. At the moment, you have act straightaway. Any chance of updating the game to behave like the original? Thanks, Paul

Very cool remake! Sensitive updates to the controls, love it.

Did you use the original algorithm to create the levels?

What happens if it doesn't work? I couldn't get anywhere with this and the sentinel was turning quickly.

Landscape: 0003 Access code: 73910489962

this game is awesome!! the graphics are very beautiful, the gameplay is interesting (although I understand that this is the legacy of the original), and I also liked the atmosphere. surprisingly, it is quite creepy

Ready for a challenge?

Landscape: 1000 Access code: 98485645883